Leetcode 1753: Maximum Score From Removing Stones
You are given three piles of stones, with sizes
a
, b
, and c
respectively. In each turn, you can choose two different non-empty piles, remove one stone from each, and add 1 point to your score. The game stops when there are fewer than two non-empty piles left, meaning no more valid moves are available. Your task is to return the maximum score you can achieve.Problem
Approach
Steps
Complexity
Input: You are given three integers, `a`, `b`, and `c`, representing the sizes of the three piles.
Example: Input: a = 3, b = 5, c = 7
Constraints:
• 1 <= a, b, c <= 10^5
Output: Return the maximum score that can be achieved in the game.
Example: Output: 7
Constraints:
• The returned score is a non-negative integer.
Goal: To find the maximum score, we need to perform moves in an optimal way by always selecting the two largest piles.
Steps:
• 1. Sort the piles so that the largest pile is always chosen first.
• 2. Continuously remove stones from the two largest piles until fewer than two piles remain non-empty.
• 3. Keep a count of each move to compute the score.
Goal: Ensure that the solution works efficiently for large input sizes.
Steps:
• The solution should be optimized for up to 10^5 elements in the piles.
Assumptions:
• There are always at least one stone in each pile initially.
• Input: Input: a = 3, b = 5, c = 7
• Explanation: Starting with piles (3, 5, 7), the optimal sequence of moves is to take stones from the largest two piles (5, 7) for 5 turns, then from the remaining two piles (3, 6) for 3 turns. This results in a total of 7 points.
• Input: Input: a = 2, b = 4, c = 6
• Explanation: With piles (2, 4, 6), one optimal sequence is to take from the 1st and 3rd piles for 2 turns, then from the 2nd and 3rd piles for 4 turns. This gives a total score of 6.
Approach: To achieve the maximum score, we should always pick the two largest piles, ensuring that we make as many moves as possible.
Observations:
• The problem revolves around efficiently selecting the two largest piles in each step.
• If we sort the piles at the start, we can always easily select the two largest piles.
Steps:
• 1. Sort the piles `a`, `b`, and `c` so that the largest pile is at the first index.
• 2. While there are at least two non-empty piles, take stones from the two largest piles and increment the score.
• 3. Stop when fewer than two piles remain non-empty.
Empty Inputs:
• The problem guarantees that all piles will have at least one stone.
Large Inputs:
• The solution must handle cases where each pile contains up to 100,000 stones.
Special Values:
• If two piles are empty after several moves, the game ends immediately.
Constraints:
• The solution must be optimized for large input values.
int maximumScore(int a, int b, int c) {
// a > b > c
if(a < b)
return maximumScore(b, a, c);
if(b < c)
return maximumScore(a, c, b);
return b == 0? 0 : 1 + maximumScore(a - 1, b - 1, c);
}
1 : Function Declaration
int maximumScore(int a, int b, int c) {
Declares a recursive function to compute the maximum score by decrementing the two largest numbers repeatedly.
2 : Conditional Check
if(a < b)
Checks if `a` is smaller than `b` to rearrange the values.
3 : Recursive Call
return maximumScore(b, a, c);
Swaps `a` and `b` to maintain the condition `a >= b >= c` and recursively calls the function.
4 : Conditional Check
if(b < c)
Checks if `b` is smaller than `c` to rearrange the values.
5 : Recursive Call
return maximumScore(a, c, b);
Swaps `b` and `c` to maintain the condition `a >= b >= c` and recursively calls the function.
6 : Base Case
return b == 0? 0 : 1 + maximumScore(a - 1, b - 1, c);
Base case: If the second largest number `b` is zero, returns 0; otherwise, decrements the two largest numbers and adds 1 to the score.
Best Case: O(log(n)) for sorting the piles, followed by linear time processing.
Average Case: O(n) as we make one move per iteration.
Worst Case: O(n) where n is the maximum number of stones.
Description: The time complexity is dominated by the sorting step, and the rest of the operations are linear.
Best Case: O(1), as no additional space is required beyond the input piles.
Worst Case: O(1) for a constant number of variables used for computation.
Description: The space complexity is constant, as the solution uses only a few variables to keep track of the piles and score.
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